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Starboard

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Devlog

  • Today’s checklist
    September 25, 2020 by Sandro#godot
    I worked quite a bit on the enemy sailing system yesterday, and last night, and this morning, ugh, and it's quite difficult to code what I want, and when I do, it turns out that what I want isn't what... Continue reading
  • Adding AI (Part 1)
    September 24, 2020 by Sandro
    1
    #godot, #ai
    NEEDS ENEMIES Starboard has the minimal mechanics in place for a playable game, like shooting your boat's cannons, spending ammo, replenishing ammo, and capturing the enemy's flag, but without any ene... Continue reading
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